Monday, 29 April 2013

New Videos Up!

Hey Everyone,

This is just a quick note to tell you our YouTube page has some new videos up featuring Will & Mitch!
Star Trek - Round 1


We have a new segment coming up called Frank's Friday Fright Night, where Frank, our anxious, horror hating friend, is forced to play horror games. Subscribe to stay up to date with our videos at FinalRoundGames


And check out our newly created Instagram, if your into that sort of thing, find us at finalroundgaming

-Steff

Friday, 26 April 2013

Don't Starve: An Insight and Pre-Review



At the time of writing of this, I am just about to start my ninth attempt of surviving Don’t Starve.  This time I will play as the Librarian, one of the many characters in this game, as she has a tech increase, and I may be able to get a head start on making my base without the much needed science machine.  You see, it can take a lot of time to get this crucial item made, and time is a very important part of Don’t Stave’s gameplay; if you waste it, and don’t prepare for the winter, you will die. There are many ways that you can meet your end, even before winter comes and tries to freeze your beard off, you can starve (of course); be killed by one or more of the various monsters or food sources; or go insane…
Screen cap of my out of control fire

So far I have managed all of them, and have yet to survive through the winter, even playing different characters with different bonuses, such as a larger stomach or being able to grow a beard or even being able to start better fires.  Though it’s not hard to start massive fires, in fact, I managed to set an entire forest alight once, and then myself too.

For what can be considered a point and click game, it’s quite difficult, actually really difficult, but it’s so addictive.  I have only had the game for a short time, and have managed to put in a considerable amount of hours already, I just can’t stop, as soon as I die, “whoops, let’s start a new world”.  Even now, typing this up, I have the slightly creepy title song stuck in my head, and am thinking about what each of the character’s say as they interact with objects in their simple, but oh so pretty, world.

Monsters waiting in the darkness
I’m already thinking about how I’m going to set my base up, depending on how the map randomly generates, and whether or not I will be able to farm pigs and beefalo for manure and meat.  If I can create a base near one of these creatures, then I will be able to farm plants and place them close to my base, but not too close, as during the summer the storms can create lightning, which can set everything on fire, and ruin all that hard work (again).

Honestly, I can’t believe this game is still in Beta, it is already so amazing and so fun, and with the updates occurring on a regular basis, it can only get better.   There is so much thought, and so much detail which really captures ones imagination.  It really is a game that anyone, regardless of their demographic, can play.  So jump on Steam, grab a copy, and Don’t Starve!

Written by Steff Webb

Tuesday, 23 April 2013

4 Player Co-op Knights UPDATE

Hello everyone!

Due to some major technical difficulties, we have been unable to upload any of our Dead island: Riptide co-op night.

We know how much that sucks butt (the Knights are so outraged their armour is bright red) so to make it up to you we have done two different co-op nights, which rock so hard anyway!

The first one will be a look at Guacamelee! The awesome downloadable game that recently hit the Playstation store...



The second will be an awesome 30 minute bash of BattleBlock Theater.


So join the co-op Knights tomorrow for the first video!

- Will.


Tuesday, 16 April 2013

Dead Island Riptide - 4 Player Co-op Extravaganza!

The Final Round team will be doing a Dead Island Riptide 4 player co-op night. Join in on our shenanigans by subscribing to our YouTube channel and keep up to date on our latest news.

http://www.youtube.com/user/FinalRoundGames


Injustice: Gods Among Us - Final Round Review



When it comes to fighting games, it’s hard to bring a new franchise into the fray without seeming like a copy and paste of another title.  This is even more of a concern with Injustice: Gods Among Us as it was developed by NetherRealm Studios, who also brought us Mortal Kombat.  Can Injustice bring something fresh to the fighting genre and stand on its own and break out of the impressive shadow that is Mortal Kombat?

Injustice: Gods Among Us sees classic DC heroes and villains duking it out in a variety of locations from Arkham Asylum to Metropolis.  These locations are brought together in a variety of modes such as arcade, known as Battles, multiplayer, and the S.T.A.R labs missions.  Each of these gives the player an expanded character story and insight to the overall plot, but this can't compare with what is available in its impressive story mode.

The opening cinematic sees Superman confronting the Joker for his latest crime that has devastated Metropolis and his family.  It sets the tone for a game that has taken a darker route of storytelling, which has to be one of the most interesting aspects of Injustice.  Throughout, you are given control of many different characters, including villains, keeping the perspective fresh across the lengthy campaign.

Even the arenas come into play in these battles, giving players a chance to interact with their surroundings for a fast damage increase. This can range from using parts of the stage as weapons or throwing your opponents through walls, in what is known as a transition.  These give you access to different arenas and are fun at first, but begin to bore after the first few throws, as each one takes longer than seams necessary.  This is also the case with another combat mechanic known as a wager.  Though the wager can only be brought about once per match and gives the player the chance to either do extra damage or regain health, it is nearly always instigated by the AI (in arcade and story mode), and takes just that little bit too long to perform.  Both can be fun, but come across as gimmicky and a little tedious.

The controls on the other hand bring a refreshing feel to the game, being somewhat reminiscent of Mortal Kombat but bringing their own flavour, they flow easily, making simple combos that much more impressive.  There is a great level of control over your characters movements that any DC fan can pick up and play, although this doesn’t mean that they aren't deep.  Advanced players will have a blast stringing together the more technical combos and special moves.

Prime Joker and Green Lantern
There are very few visual issues, aside from some ugly textures in close ups, and the occasional cape glitch - where the cape flows hilariously through the characters body.  All the super moves have a colourful flare to them and will leave you with a sense of awe when someone gets launched into space or blasted with giant lazer cannon.  However some of the cinematics can come across as a little sloppy at times and don’t fit well
with the otherwise fantastic look of the game.

Injustice: Gods Among Us has a great fusion of a solid fighting system, intriguing storytelling , unique missions, a wealth of unlockable content, and of course awesome DC character moments.  This game has some serious replay value and whether you are a DC fan, a fighting game veteran or just someone looking for a fun game, Injustice is definitely worth your time. 

FINAL ROUND RATING:  -  8.5/10

Will Flynn & Steff Webb