Tuesday, 16 April 2013

Injustice: Gods Among Us - Final Round Review

When it comes to fighting games, it’s hard to bring a new franchise into the fray without seeming like a copy and paste of another title.  This is even more of a concern with Injustice: Gods Among Us as it was developed by NetherRealm Studios, who also brought us Mortal Kombat.  Can Injustice bring something fresh to the fighting genre and stand on its own and break out of the impressive shadow that is Mortal Kombat?

Injustice: Gods Among Us sees classic DC heroes and villains duking it out in a variety of locations from Arkham Asylum to Metropolis.  These locations are brought together in a variety of modes such as arcade, known as Battles, multiplayer, and the S.T.A.R labs missions.  Each of these gives the player an expanded character story and insight to the overall plot, but this can't compare with what is available in its impressive story mode.

The opening cinematic sees Superman confronting the Joker for his latest crime that has devastated Metropolis and his family.  It sets the tone for a game that has taken a darker route of storytelling, which has to be one of the most interesting aspects of Injustice.  Throughout, you are given control of many different characters, including villains, keeping the perspective fresh across the lengthy campaign.

Even the arenas come into play in these battles, giving players a chance to interact with their surroundings for a fast damage increase. This can range from using parts of the stage as weapons or throwing your opponents through walls, in what is known as a transition.  These give you access to different arenas and are fun at first, but begin to bore after the first few throws, as each one takes longer than seams necessary.  This is also the case with another combat mechanic known as a wager.  Though the wager can only be brought about once per match and gives the player the chance to either do extra damage or regain health, it is nearly always instigated by the AI (in arcade and story mode), and takes just that little bit too long to perform.  Both can be fun, but come across as gimmicky and a little tedious.

The controls on the other hand bring a refreshing feel to the game, being somewhat reminiscent of Mortal Kombat but bringing their own flavour, they flow easily, making simple combos that much more impressive.  There is a great level of control over your characters movements that any DC fan can pick up and play, although this doesn’t mean that they aren't deep.  Advanced players will have a blast stringing together the more technical combos and special moves.

Prime Joker and Green Lantern
There are very few visual issues, aside from some ugly textures in close ups, and the occasional cape glitch - where the cape flows hilariously through the characters body.  All the super moves have a colourful flare to them and will leave you with a sense of awe when someone gets launched into space or blasted with giant lazer cannon.  However some of the cinematics can come across as a little sloppy at times and don’t fit well
with the otherwise fantastic look of the game.

Injustice: Gods Among Us has a great fusion of a solid fighting system, intriguing storytelling , unique missions, a wealth of unlockable content, and of course awesome DC character moments.  This game has some serious replay value and whether you are a DC fan, a fighting game veteran or just someone looking for a fun game, Injustice is definitely worth your time. 


Will Flynn & Steff Webb

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