Friday, 24 May 2013

Resident Evil: Revelations - Final Round Review

The Resident Evil franchise has hit a rough patch in the last few years and many people have been calling out to Capcom for a more horror focused entry to the series.  Thankfully they have listened, to a degree, in the form of a HD port of the highly praised 3DS original: Revelations.  Players once again have the chance to embark upon a fight of survival through Monsters, violence and scares as they attempt to unravel the mysteries of the Queen Zenobia.
The main story focuses on Jill Valentine and her new partner Parker Luciani, who become trapped on the cruise ship ‘The Queen Zenobia’ while looking for series favourite Chris Redfield; things spiral out of control and it becomes a scramble to work out what the hell is going on.  The game is split up into episodes, like the 3DS version, giving you an overview on the missions prior.

This port has had some major alterations that make it more than just a simple copy and paste of what was; this includes new enemies, weapons, rearranged enemy layouts and the introduction of some visual and audio tools to help the game become smooth in its HD transition.  The games score in particular sounds even more impressive now that it can be heard in 7.1 surround sound and it builds apprehension in moments that really get your heart racing.  Revelations doesn’t looks as slick as some more recent titles such as Resident Evil 6, but this proves yet again that style does not make up for a lack of substance.

Each area on the ship has its own distinct features that still retain a dark and murky feel, even when the area you are standing in is entirely illuminated up you never feel safe.  Character models have also been touched up to gross out and scare unsuspecting victims: with dripping maws ripped into the sides of what would have been a human, or eyes growing where they shouldn’t.  All the creatures have some sort of resemblance of sea life, so if you have no love for the ocean or what lives in it you’re in for a treat.

One of the major features for Resident Evil: Revelations is the introduction of Raid Mode, also available on the 3DS version, which is an extra mode that gives players the objective of getting from point A to B as fast as possible.  What makes this so fun and addictive is that you are rewarded for exploring every room and fighting every enemy.  Of course you are able to replay missions as often as you like to max out your score; these missions are also available in co-op for double the fun.  Topping it off, Raid Mode offers a loot and level based unlock system, giving you better weapons and customisable parts the more you play.  You can find some insane weapons during play such as a legendary weapon named the Pale Rider, my personal favourite, which is a three round heavy calibre magnum with a barrel length of more than 2 feet (think the Jokers gun in the 1989 Batman movie)!  So far the amount of hours I have put into Raid Mode could very well be considered medically unsafe.

Resident Evil: Revelations is the title we have been asking for; it returns to the survival-horror element that made the franchise so popular in the first place but gives it the necessary updates to make it fresh and playable by today’s standards.  With a plethora of unlockable content and multiple difficulties I found myself coming back to Revelations.  If you’re still unhappy with how Resident Evil 6 turned out then grab a copy and jump back into what made you love the horror in the first place. 


- William Flynn

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