Friday, 28 June 2013

Overtime - Resistance 3



Being a bit of a PS3 fan, it should come as no surprise that I have played the Resistance series; in fact I am currently on yet another playthough of the third in the series.  When the PS3 was first launched we received a deep, innovative, and visually impressive first-person-shooter in the form of Resistance.

As good and ground breaking as the first game was, Resistance 2 massively dropped the ball and really ended up leaving the player(s) feeling underwhelmed and cheated.  Resistance 2 was such a letdown that very few people were drawn to Resistance 3, but when you finally worked up the courage to put yourself out there and test the waters of the welcome, yet cold looking lake, you will find yourself pleasantly surprised.  Resistance 3 managed to take everything good from the first game, completely eliminate everything from the second, and also cook up some new innovative features.

On my first play through of Resistance 3 I was amazed at my ability to completely ignore time and direct all my attention to saving the world from the Chimera infestation.  The sheer weight of the entire planet on your shoulders was not overwhelming or exhausting, but exciting and exhilarating.  Joe is an average, post-apocalyptic guy who wants nothing more than to love, be loved and mess up aliens.  When the Chimera come knocking though, Joe is forced to separate from his family and save the world from the unwelcome invaders, being unsure of his family’s or his own fate.

The way Insomniac gave you a plethora of unique and classic weapons was just the beez kneez.  Everything, from the classic WWII combat rifle to the unfair Auger, was just so well designed and actually felt as if they had a weight; so powerful and yet smooth that it made tears come out of my face.  The go-to gun in the Resistance series was the Bullseye; its ability to tag and then annihilate anything was so satisfying that you rarely ever wanted to use a different gun… until you ran out of ammo and your hand was forced to use a different gun.  This lead to me becoming addicted to just about every weapon in the game and finding myself in an internal war with myself over which gun to bind myself to.  Every gun in the game felt individual and different from the previous and had its own appeal.  The Atomizer had the ability to make you feel indestructible and run into a crowd of Chimera whilst feeling completely in control; the Cryogun, an effectively a flamethrower that uses ice instead of fire, genius.


Now let’s not forget about the environment.  An alien invasion has never looked so unsafe yet beautiful at the same time.  From a city in ruins to tranquil snow fields surrounding a Chimera mega hive, everything was so rich and so full of detail that you felt a complex mix of fear, excitement and joy through the entire game.  The level designs were fantastic, and each area had its own style and feel to it. You could do anything, from long range sniping to sneaking around a wooded glen dodging spotlights and Chimera alike, it was all integrated into the game and the mechanics were just about flawless.  But fear not, Resistance 3 did not fall short when it came to running out, guns blazing, into an area full of Chimera.


In the end, Resistance 3 is one of the few first person shooters’ campaign that I feel is worth playing through a 2nd, 3rd,and for me now a 5th time.  This is no game to be ignored, and is well worth your time.

- Frank van der Merwe

Thursday, 27 June 2013

Preview - The Evil Within



When Shinji Mikami announced he was working on a new horror game, I almost exploded with excitement.  The Evil Within (known as Psychobreak in Japan) is set to follow on from the foundation built by Resident Evil 4.  I must have played through Resident Evil 4 two dozen times and I still go back every now and then for some mercenary mode; it has been considered one of the best games ever made, and I for one believe it is.  What is known about The Evil Within is simple enough, a survival horror game that goes back to the roots of the genre, and proves that the market is still ready and willing (The Last of Us being a prime example).

You begin your journey as Detective Sebastian, heading to a horrifying crime scene; once there you watch as your fellow officers are torn to shreds in front of you, unable to save any of them from an agonising fate.  It is a classic Japanese horror tail sowing extreme and grotesque violence with a subtle psychological horror that will keep you on the edge of your seat. 

A variety of monsters are at hand to give you a scare, each with their own sneaky and terrifying tactics to give you a nasty surprise.  As a player your are given a choice as to how to approach some situates, do you shoot the downed enemies to ensure it is dead and waste a bullet or to you risk a surprise attack by getting close enough to burn them with a match or torch.  These encounters add dynamic layers to the game allowing you to have at least a slightly different experience with each enemy.

Since the announcement trailer, Tango Gameworks has shown off a large amount of gameplay that demonstrates the classic Mikami style.  Each room is decorated with rusted tables, chains, and blood stained floors that look like they are about to reach out and grab you.  This is just adding more layers to the games atmosphere which Mikami is renowned for.


The Evil Within is currently being launched on all platforms and will hopefully be out late this year.

- Will Flynn

Deadpool - Final Round Review



I must say that I am a bit of a Deadpool fan.  I won’t go out and buy every little thing he features in, but I am hard pressed to say no when I do find something containing our lovable anti-hero.  Unfortunately the Deadpool game makes me say no quite a lot and if I had to describe the game in two words they would be: tedious and repetitive.   

Deadpool definitely contains the characteristics that he is known for through the game, though he doesn’t come across as insane or delusional very often.  Penis, butt, and boob jokes are plentiful, too plentiful really as Deadpool has a lot more in his bag of crazy than just genitalia jokes.  Rarely have they made me laugh, or even given me a chuckle.

Nolan North reprised his role as Deadpool and yet again he has done a great job.  It is too bad that the script is repetitive as I really feel Deadpool’s character and personality could have been explored further than the scratched surface of this game; sometimes it even sounds like North is bored of the script.  Random audio cuts happen in both dialog and combat which can ruin some of the one liners, and even when the fourth wall is meant to be broken it is certainly is not done well.  Phrases are heard recurringly throughout combat and just become another tedious aspect of the overall game.

During the trailers for Deadpool we saw glimpses of crazy hack ‘n’ slash combat, gore and insane weapons; sadly it doesn’t build on any of this and we are left with a pretty shallow combat, upgrade and purchase system.  The combos don’t flow well and are inconsistent; this has to be one of the worst things that can happen in a game of this genre, particularly for Deadpool since he is meant to be quick on his feet.  There is no weight to any of the attacks; it feels as if you are swinging around toothpicks, even if you can kill enemies within three swings.  There are seven weapons in total, not counting the ‘gadgets’ such as grenades or bear traps that can be dropped, three of those are melee weapons and the other four are guns. This is a rather lacklustre amount of weaponry considering Deadpool’s well known arsenal.  Even though there are a few different ways to kill your adversaries they all feel the same, and other than a few different expressions from Deadpool you would hardly notice the difference.

Weapons aren’t the only thing that lack variety though.  Enemies are boring and have only a few variations; this is explained away by the use of clones for the plot but that doesn’t excuse the deficiency in of enemy types.  Combat arenas contain maybe three to four different types of clones at maximum, and you can fight anywhere from five to fifty-five before moving to the next map.  Rinse and repeat and you have the majority of Deadpool’s combat.

There is very little in the way of story either; Deadpool wants to make a game, Deadpool forces his game to be made, Deadpool does not follow script and destroys everything.  But hey, it is his game, he is the boss; now, if only he could spend some of the massive budget on removing load screens.  Oh, did I not mention that there are load screens that appear in the middle of gameplay? Well there are.  Considering that this is being released towards the end of the PS3 and Xbox360 market, this is not acceptable.

All in all it is a functional game; with humour, that will appeal to a younger audience then it is targeted at; unimpressive gameplay; and an all round monotonous feel, which leaves Deadpool fans such as myself wanting more.  Deadpool has become just another example of a poorly licensed game, and no amount of chimichangas is going to change that.  

FINAL ROUND RATING  -  5.5/10


-Steff Webb

Tuesday, 25 June 2013

RETROspect - God of War




As a Fan of beat ‘em ups and hack ‘n’ slash games, I cannot pass by the opportunity to talk about God of War in my first RETROspect.  Unfortunately I did not get to play this iconic series on the PS2, and only played them after number 3 was released, with 1 and 2 in a HD collection.  Because of this though, I was able to play them in a quick succession and may or may not have overdosed on Kratos.

I absolutely love all of the God of War games, learning Kratos’ story; fighting Gods, thugs and mythical creatures; and upgrading his weapons and skills/magic are just a small part of what makes it so unforgettable.  The first game however, is what really made it for me.

 
From the first Hydra fight for Poseidon, to a war-torn Athens, Pandora’s Temple, the Underworld, and finally back to Athens to battle against the God of War himself, Ares, I was on the edge of my seat with a mixture of emotions.  Sorrow, at the injustice of it all; horror, at what Kratos has done and been through; and excitement, at the prospect of his redemption.


Santa Monica Studios didn’t keep me playing for just the story though.  The combat flowed and worked perfectly with my button mashing combinations, and upgrading the skills gifted from the Gods gave me the personalisation that I crave as a gamer.  Boss battles with quick time events and puzzles that sometimes had me thinking outside the box also played a massive part in my appeal of the God of War franchise.  Even the other characters and separate locations had me wanting to know more.  Thankfully I had a few more games to play once I had beaten the first in the series.

Kratos’ story, life, fighting style and personality had me hooked from the very start of his first fight and he still keeps me coming back for more, even after multiple playthroughs.  Thinking back on it, I cannot believe that it has only been 3 years since I put the original God of War into my PS3, it feels like much longer. 

- Steff Webb 

Friday, 21 June 2013

Overtime - Jacob Jones and the Bigfoot Mystery


A few weeks ago I found the first episode of the puzzle game, Jacob Jones and the Bigfoot Mystery, on the Playstation Network for the Vita for less than 3 dollars.  I was immediately drawn in by the colourful visuals and quirky toy tin soldier design to characters, but what I was mostly interested in was the setting.  Jacob Jones is sent off to a summer camp called Camp Eagle Feather to meet new friends and have fun, but strange things happen upon his arrival to the camp and it isn’t long before Jacob is involved in an awesome adventure that any kid his age would dream about.

 Each character you meet is as crazy and interesting as the next, except the P.E. teacher whom can get on your nerves pretty fast with his constant verbal assaults on anything and everything.  Your room mates are hilarious and fun to talk to, while maintain and childish charm to them; Deathkill in particular is a character I love to hate.  After meeting everyone at the camp you immediately begin your search for Bigfoot, and find him you do, upside down in a tree whistling tunes to you.

Once you understand each other‘Biggie’, as he likes to be called, is a lot of fun to talk to and has you solving rather hilarious puzzles at times.  He is by far my favourite character to talk and interact with.  To bring him along with you during the day he dresses up as a nine foot tall dog, and no one seems to mind which adds to the chuckles you will get from this title. From there your adventure really begins, filled with puzzles reminiscent of Professor Layton but with a lot more colour and simplicity.  

That being said, the puzzles do vary dramatically from moving a totem pole around a room to squash all the cheer leaders (absurdly hard), to rearranging the power outlet to light up with campgrounds (incredibly easy).  Some puzzles require extremely precise movements to pass and can get frustrating, since there is only one correct path to take.  This leads to a lot of resetting of puzzles and a few too many phone calls to your big brother.  Other than these select few, the game offers a nice challenge and fun story to back it up with that keeps me coming back over and over again. 

- Will Flynn

Wednesday, 19 June 2013

Preview - Dying Light



Dying Light, recently revealed at E3 2013, is a first-person action survival horror game developed by Techland(Call of Juarez and Dead Island).  Set in a post-apocalyptic world, your hero must fight to survive by collecting supplies during the day, and fighting off hordes of the undead during the night. 

In the announcement trailer, we see four characters in a race for supplies and weapons while using parkour to escape the ever present monsters.  A fast and frantic pace will have to be set to keep up with moving between buildings via leaps and bounds, running and grappling up walls and even hurdling onto your enemies, otherwise Dying Light may fall short.

An open world environment with a sundry of monsters and landscapes are a given in Techland's previous franchises.  The fact that the day and night cycle is a key point to the story means that the settings are going to be that much more detailed and interactive.  Zombies are always present in this alternate reality, but during the night even more horrifying creatures come out to play.

The characters and weapons are also going to be diverse.  The four characters are most likely going to be somewhat similar to the ones in Dead Island, with various strong points, and hopefully have a more stat based skill tree for weapons, crafting and more.  So far we know there is going to be a massive variety of weapons, which can be crafted upon, that allows players to develop their own play style.  Customisation and upgrades can be added not only to regular light and heavy weapons, but also to guns and any other types of firepower.  

Dying Light may not have been the most revered announcement of E3 2013, but it has certainly made me eager; being able to use everything in the open world environment as some sort of escape or weapon should be exhilarating.  Techland have already made fun open world games and if this can be more than just fun, such as also having a serious story and an immersing world, this might not end up as just another zombie game.  Good Night and Good Luck, Dying Light.

-Steff Webb

Monday, 17 June 2013

Top 10 - Combat Systems



All good Action games need a solid core combat system.  A poor combat system is like a guitar without strings, there’s just no way to make sense of the empty disappointment.  Here is my Top 10 of games with the best Combat Systems.

10.   Darksiders II

Even though THQ were already in a steady decline they managed to deliver a beautiful game with a great world, engaging story and a truly wonderful combat system.  The solid integration of RPG elements smashed In with ridiculously oversized heavy weapons was strangely mouth-watering.


9.   Dragon’s Dogma

Although a lot of people never got around to playing this game, the simple yet deep combat system is so vast and engaging that is one of the best out there.  I couldn’t decide on one particular class and stick with it, I felt like a kid surrounded by cake.


8.   Prototype

Prototype was one of those games that people either loved or hated… or thought was okay.  Regardless of how you felt about the game, there is no denying how boss you would feel as you slamed someone in the face with a rock-like fist and then finish them off with some sort of metal claw.


7.   Sleeping Dogs

Where do I begin with Sleeping Dogs…?  How Wei Shen messed up anyone in his path with a fist, a shoe, a roller or even a damn ice grinder, was just so damn immersive and flowing.  Without a doubt, Sleeping Dogs provided you with the ability to uncork the arse beating of a lifetime to any foe by making a phone call with his face.  That’s the Wei I like it!


6.   Kingdoms of Amalur: Reckoning

Despite the lashing Big Huge received from various people for the many flaws in this game, such as how stupidly easy this game was; the ability to mash the crap out of the classic Tank, Thief and Mage classes and come out as a sneaky two-handed mallet swinging mage with the ability to electrify, deliver third degree burns, followed by a demoralising ice boulder to their face was just amazing.


5.   Batman Arkham Series

Both Arkham Asylum and Arkham City had probably the best hand to hand based combat system I have ever had the joy of playing.  The sheer impact of each hit was simply overwhelming and each successful counter made you feel unstoppable.  Not to mention Catwoman… wow.


4.   Infamous 2

Infamous was ground breaking, but Infamous 2 was just leaps and bounds above its predecessor.  The amount of power you have regardless of whether you’re little a goody two-shoes or a badass is just astounding.  Being able to Sucker Punch anything and anyone around you in multiple ways was just jaw dropping.  (See what I did there?)


3.   God of War: Ascension

The God of War series has always had a solid combat system.  Although Kratos does not have much variation in his button-mashing, his latest adventure sees some pretty spectacular new moves, awesome new buffs and hectic new spells.  Kratos has ability to cause complete and utter chaos; even in a group of awkward looking elephants, rearranging their intestines whilst letting out groans of disgust and awe.


2.   Prince of Persia: Warrior Within

The Prince is undeniably one of the most badass wall running, lever pulling, enemy vaulting royal princes anyone has ever seen.  In Warrior Within Prince Dastan was not a happy guy and this definitely came through in his ferocious fighting style.  Being given the ability, no, the privilege to wield the controller commanding this guy to wreak havoc on those time confused sand demons was nothing short of magical.  The combat system in this game was ground breaking when it came out, and is still awesome today.


1.   DmC (2013)

Without a doubt, Dante has always been an absolute demon in battle. His ability to cause sheer annihilation to every creature under the sun is just brutal and at times almost comical.  The overwhelming power that he wields with each of his weapons is just outstanding.  Capcom went out of their way to give us completely flowing combat system with not a single short coming. 

 - Frank van der Merwe


Friday, 14 June 2013

Overtime: Naruto Powerful Shippuden




I am a bit of a Naruto fan, and have been for years, so every time another game is released I absolutely have to play them.  When I first saw the trailer for Naruto Powerful Shippuden on the 3DS, I got super excited; not only is this a heldheld game, but it also heavily features one of my favourite characters, Rock Lee, and the entire game is completely chibi.  So I managed to pick up a copy a few weeks back in a local retailer and have been pumping hours into it ever since.

Starting from the very beginning of the Shippuden series and diverging slightly off path, the game is set up into missions based around battles, collection or time.  It honestly feels reminiscent of the Uzumaki Chronicles on the PS2, which was one of my most loved games from that generation. 

There are many things in this game that just keep me coming back for more, but one of the main reasons is definitely the RPG like stats and upgrades, such as weapons, chakra, health, and even team members.  You can also remove points from these as well which can come in surprisingly handy during some missions where you can get a large bonus of points if you are leveled down.

All missions have their own rules for completion and defeat, as with most games of this nature, but I really love the fact that you can also select your own rules to gain bonus points on top of the points you receive for each level.  These bonuses can range from x1.1 upwards to x3 depending on the difficulty of said rule.

The entire game revolves around playing as either Naruto or Lee; they each have different missions maps which can require unlock keys from both characters to progress further.  It is very easy to swap between these maps and by doing this there are two characters to level up, more missions, and even more characters to interact with, and of course a completely different fighting style.  None of the missions are overly long, which means that it is easy to pick up and play if you have time constraints or just looking for a quick gaming session. 

The humor in this game is second to none and even if you are not already familiar with the characters there are plenty of back stories to keep you informed.  The costumes, dialog and even the characters themselves have forced me to laugh out loud on numerous occasions (which can be a bit weird while on public transport) and the chibi animations just add to it all the more.


Probably one of the best things for me about this game is that it has made me actually find, and use, my 3DS for the first time in months.  Naruto Powerful Shippuden is everything I want in a handheld game; quick missions, varying difficulties and lots of laughs.  Any one from the ages of 6 and up could easily have fun with this light-hearted fighting game.  

- Steff Webb

Wednesday, 12 June 2013

Top 10 - Saddest Gaming Deaths



This is my personal list of saddest deaths in games I have personally experienced. So if I haven't played the game or ever played up to the point of the persons death, then they aren't going to be on my list.


10. Dylan – Dino Crisis 2
After surviving the entire story mode of Dino Crisis with your pal Dylan in toe, it was a tough pill to swallow when he stayed behind to be with a young girl as she died in a fiery explosion (who turned out to be his daughter from the future).


9. Jackie – Sleeping Dogs
When Jackie died in sleeping dogs it hit you, as a player, as hard as it hit Wei Shen.  His death was not a quick one and to make matters worse, he had been speaking to you in the last few missions about leaving and marrying his girlfriend to open a shop together.


8. Luis Sera – Resident Evil 4
Another death that blindsided me, the scene is quite short but still painful to think about, Luis risks his life to bring you the antidote only to die seconds before handing it to you.  The gaping hole in his chest didn’t help the matter.


7. Ocelot – Metal Gear 4
The brutal boss fight that answered so many of my questions and cleared away so much fog in the Metal  Gear universe had me watching in awe as the fight climaxed and Ocelot said his catchphrase one last time.  It was not so much heartbreaking as it was a humbling experience to participate in, kind of like saying good bye to an old friend.


6. Sully – Uncharted 3
Sully’s death left me in a state of shock, there was no scream or sad good bye with Drake, a single gunshot rang out and Sully fell down, wide eyed in disbelief.  People who have played Uncharted 3 will understand why this is not in my top 3, but I was sobbing.  Just a little bit.


5. Jack – Bioshock
If you played through the first Bioshock rescuing all the little sisters, then you were treated to one of the sweetest and saddest cinematic ever crafted.  It was a simple as Jack laying on his death bed as an old man with all the little sisters he rescued, now grown up, watching over him.


4. Akemi – Red Ninja
Even though you have been murdering people left right and centre throughout the campaign of Red Ninja, when your young friend is brutally shot down in front of you, it was still a shock.  Her dying words shocked your heart as she slowly bleeds to death “But a ninja can never die…”


3. Zeke – Infamous 2
I originally played through Infamous 2 with good karma, so the dark karma ending was so unbelievable; I had to put my controller down when the conversation between Cole and Zeke began.  As a last ditch effort to save humanity from a destructively over powered Cole, Zeke raises his gun to his once close friend, his last words were: “I’ve gotta try.”


2. John Marston – Red Dead Redemption
Not a lot needs to be said about one of the most iconic deaths of this generation in gaming, I still can’t bring myself to finish the game a second time.


1. Bill – Left 4 Dead
I’m going to come out right and say it, after reading the comic that leads up to the mission and then playing through it, I cried like a baby.  If you haven’t already seen the comics get them because they are fantastic, even if they are heartbreaking.


- Will Flynn

Saturday, 8 June 2013

Xbox One and the Redditor


Microsoft seems to have been caught attempting to force positive feedback of the Xbox One onto the internet’s gaming community. The short of the story is that a Redditor ( a member of the front page of the internet, Reddit) spotted Microsoft employees mass up voting positive feedback about the Xbox One and down voting all negative comments made about it. This is what is apparently called Reputation Management, which is a way to sway on the fence consumers about the product in question.


This is all currently speculation and as everyone knows, you don’t believe everything you read, especially on the internet, so my message to you as a gamer or anyone else for that matter is wait for E3 to conclude and make your own decision on the next gen market, I for one will be watching and updating as the show commences and closes.

Here is a link to the Comment Thread.

- Will

RETROspect - Price of Persia: Warrior Within


Throughout gaming history there have been some real stand out series (Legend of Zelda, Spyro, Elder Scrolls, etc.), but for me the one game that always jumps to mind is Prince of Persia.  The Sands of Time trilogy was nothing short of spectacular.

I remember first playing Prince of Persia: Sands of Time, I was absolutely dumb struck.  How could gaming possibly get any better than this?  Then, just a mere year after this release, they brought out Warrior Within in 2004.  It was a much darker, harder, and an all round more polished game than the prequel, and it was glorious.  Everything from the new Free-Form Combat System to its Heavy Metal Soundtrack was just jaw dropping.  I remember coming home from school and devoting hours upon hours searching Life Upgrades.  They were so well hidden and at times frustrating to get to that the thought of just letting one go was completely overwhelming.  Little did I know that to get the “real” ending you needed to find all 9 Life Upgrades and only then will you fight the true evil in this game, the Guardian of time himself, The Dahaka.

The Dahaka struck fear into my little, preteen heart, and every chase scene was terrifying and fun at the same time.  It was so stressful that the urge to leap from your seat and stand inches from the TV as he pursued you was awe-inspiring.  One of two things could happen in this scene, you could get beaten to death by his shadow tentacles and absorbed, or, you could leave him in your dust whilst cackling maniacally.

Now, the combat/platforming system is what made this game absolutely ground breaking.  Not only was it an epic button mashing, free flowing combat system, but this was integrated with an unbelievably deep, flowing platforming system.  Both these elements were unbelievably fun and awesome by themselves but when they fit together, became a work of art.  I simply could not get enough of vaulting over enemies, taking their weapon and decapitating them with it; or running up a wall and doing a massive ninja spin-flip, whilst raining fury down upon them with my blades.  In my opinion this is still one of the best combat systems out there.

Another element of this game that stood out were the puzzles.  Water puzzles, time puzzles, clockwork puzzles and even acrobatic puzzles, they were all wonderful.  I would spend hours trying to figure out some of them and would feel utter frustrated with myself when I couldn't do it, but alas, I got there eventually.

In the end, Warrior Within was more than just another classic game; it was an almost faultless masterpiece in that era, and will live on forever in gaming history. 
- Frank Van Der Merwe 

Wednesday, 5 June 2013

Top 10 - Weapons in Ratchet and Clank


The Ratchet and Clank series has to have some of the best and most memorable weapons in game history.  This list is my Top 10 favourite/most used weapons so far, not including upgrades, in no particular order as I don’t think I could number them.


Agents of Doom 
This one is definitely a handy weapon to have in your quick select; the Agents of Doom are basically homing robots that explode on impact.  They are a great distraction while you are in need of ammo for other more powerful weapons, but do plenty of damage themselves.
 

Buzz Blades 
The Buzz Blades are one of the most enjoyable weapons in game, the saw blades ricochet off enemies, walls and everything else they come into contact with.  In Tools of Destruction the Buzz blades had a massive ammo capacity and fired extremely fast, but my favourite version of this gun was definitely A Crack in Time, where the blades did a lot more damage and homed into enemies that they had ricocheted off.


Pyro Blaster 
The Pyro Blaster, or Pyrociter in the first game, is a staple weapon for me every time I play any of the Ratchet and Clank games.  Particularly handy while fighting enemies of the small and weak variety that tend to pop out in hordes, it also does great damage to any other enemy and holds quite a lot of ammo.


Groovitron Glove 
I don’t think it’s possible for a weapon or gadget to get any more splendid than one that forces your enemies to dance.  Not only does it technically stun them so that you can easily defeat them, but it gives you entertainment as well.  My favourite use of this is either on a mass of enemies or on one really big robot/tank. 



Blitz Gun
The first few levels of Going Commando were sped along with the help of the Blitz gun and while upgrading, I grew to love it as it is a great all round weapon.  In later games only the Shard Reaper has come close to my love for the Blitz.




OmniWrench 
I am a close quarter fighter for those of you who didn’t know, so I always use the OmniWrench.  Whether the situation calls for it or not, Ratchet will always barge into battle with his trusted Wrench when I am playing.


Warmonger 
This is a revolving rocket launcher, seriously!  This over powered gun is my go to distance weapon in Q Force (or Full Frontal Assault for those of you in the US).
 

Mr. Zurkon 
Who doesn’t love Mr. Zurkon? A combat designed robot, fuelled by his drive to kill, who floats along beside your Lombax in battle and delivers amazing one-liners and taunts.  “Mr. Zurkon will read your fortune.  Your fortune is death by Mr. Zurkon.”


R.Y.N.O
From the original Ratchet and Clank, all the way to its latest appearance in Playstation All-Stars: Battle Royal; this weapon screams over the top, as well as 1812 Overture in its later versions.  Not much can beat the feeling of pulling out a R.Y.N.O. mid battle and absolutely destroying everyhting, especially if that enemy is Chairman Drek.  If you have yet to use or see the R.Y.N.O in action, look it up! It will Rip Ya a New One!


Morph-O-Ray

I mean, this morphs your enemies into chickens, and then you can kill the chickens if you want too!  Once upgraded to the Gold Morph-O-Ray, this turns them into massive chickens.  I don’t particularly like chickens, so being able to kill them in one of my favourite games has to be the icing on the cake.

-Steff Webb

Saturday, 1 June 2013