Thursday, 27 June 2013

Deadpool - Final Round Review

I must say that I am a bit of a Deadpool fan.  I won’t go out and buy every little thing he features in, but I am hard pressed to say no when I do find something containing our lovable anti-hero.  Unfortunately the Deadpool game makes me say no quite a lot and if I had to describe the game in two words they would be: tedious and repetitive.   

Deadpool definitely contains the characteristics that he is known for through the game, though he doesn’t come across as insane or delusional very often.  Penis, butt, and boob jokes are plentiful, too plentiful really as Deadpool has a lot more in his bag of crazy than just genitalia jokes.  Rarely have they made me laugh, or even given me a chuckle.

Nolan North reprised his role as Deadpool and yet again he has done a great job.  It is too bad that the script is repetitive as I really feel Deadpool’s character and personality could have been explored further than the scratched surface of this game; sometimes it even sounds like North is bored of the script.  Random audio cuts happen in both dialog and combat which can ruin some of the one liners, and even when the fourth wall is meant to be broken it is certainly is not done well.  Phrases are heard recurringly throughout combat and just become another tedious aspect of the overall game.

During the trailers for Deadpool we saw glimpses of crazy hack ‘n’ slash combat, gore and insane weapons; sadly it doesn’t build on any of this and we are left with a pretty shallow combat, upgrade and purchase system.  The combos don’t flow well and are inconsistent; this has to be one of the worst things that can happen in a game of this genre, particularly for Deadpool since he is meant to be quick on his feet.  There is no weight to any of the attacks; it feels as if you are swinging around toothpicks, even if you can kill enemies within three swings.  There are seven weapons in total, not counting the ‘gadgets’ such as grenades or bear traps that can be dropped, three of those are melee weapons and the other four are guns. This is a rather lacklustre amount of weaponry considering Deadpool’s well known arsenal.  Even though there are a few different ways to kill your adversaries they all feel the same, and other than a few different expressions from Deadpool you would hardly notice the difference.

Weapons aren’t the only thing that lack variety though.  Enemies are boring and have only a few variations; this is explained away by the use of clones for the plot but that doesn’t excuse the deficiency in of enemy types.  Combat arenas contain maybe three to four different types of clones at maximum, and you can fight anywhere from five to fifty-five before moving to the next map.  Rinse and repeat and you have the majority of Deadpool’s combat.

There is very little in the way of story either; Deadpool wants to make a game, Deadpool forces his game to be made, Deadpool does not follow script and destroys everything.  But hey, it is his game, he is the boss; now, if only he could spend some of the massive budget on removing load screens.  Oh, did I not mention that there are load screens that appear in the middle of gameplay? Well there are.  Considering that this is being released towards the end of the PS3 and Xbox360 market, this is not acceptable.

All in all it is a functional game; with humour, that will appeal to a younger audience then it is targeted at; unimpressive gameplay; and an all round monotonous feel, which leaves Deadpool fans such as myself wanting more.  Deadpool has become just another example of a poorly licensed game, and no amount of chimichangas is going to change that.  


-Steff Webb

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